Human-AI Collaboration in Cooperative Games: A Study of Playing Codenames with an LLM Assistant
summary
Study tests an LLM assistant helping clue-givers in Codenames with 54 participants across ten groups, each playing three rounds. The assistant reliably boosts convergent and divergent clue generation and reduces novice anxiety, but it creates hidden information (a laptop barrier), makes theory-of-mind reasoning harder, and weakened intra-team bonds while strengthening inter-team ties. Players sometimes call its suggestions cheating, sometimes anthropomorphize it, and designers must trade accessibility for loss of high-level, collaborative reasoning.
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