``Are Crowdsourcing Platforms Reliable for Video Game-related Research?'' A Case Study on Amazon ...
summary
Three crowdsourced surveys across 14 popular games with n=302 use gamertag checks as a verification step that is trivial for genuine gamers but costly for non-gamers; valid responses drop below 20% overall and range 5% (WoW) to 28% (PUBG), suggesting many submissions are copied or automated. Methods include strict pre-screening tasks and content checks; recommendations include non-trivial verification questions and building a game-specific crowdsourcing platform to improve data quality.
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