Designing for engagement: Cozy gaming for long term goals
summary
Long-term ACL rehab sees 50–70% noncompliance and only 55% return to competitive sport. This project tests an immersive VR, cozy-game framework that targets kinesiophobia, boredom, and logistics by combining relaxation, slow visible progress, and home portability. The playable prototype requires doing lunges to collect resources, stores items in an inventory, and uses house-building as reward-based progression. Early literature review and user feedback claim the relaxing, task-oriented design increases engagement for prescribed home exercise programs.
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