Climate Change at Your Doorstep: An Experiment Using a Digital Game and Distance Framing
summary
A two-by-two factorial experiment digital game vs text and distant vs near frame with n=126 uses a Tampere real-world cue and finds both media and frames similarly reduce geographic and social psychological distance and slightly increase issue involvement, while reported immersion is equal across conditions. The distant wording increases perception of global scale, the location cue manipulation is light, baseline engagement is high, and some distance measures lack internal consistency.
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