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Climate Crisis and Video Games

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Survey of games from Anno 2070 to Fate of the World and Civilization VI: Gathering Storm shows concrete mechanics: a scientific climate model underpins Fate, Civilization triggers sea‑level and desert events, Mini Metro illustrates systemic pressures, and carbon trading appears as a playable mechanic in planet builders. Examples built and shipped include Frostpunk’s harsh city‑survival economy, Flotsam’s floating trash islands, and This War of Mine’s scarcity choices. The central claim is that games best contribute by modeling systems and political tradeoffs, not by relying on deus‑ex technological fixes.

AI-written summary · about

  1. 0:00Climate crisis in video games
  2. 0:50Commercial games examples
  3. 3:01Climate simulation game concept
  4. 5:10History of climate themes
  5. 7:15Commercial games handling climate
  6. 9:51Teaching systems with games
  7. 11:21Dystopian climate storytelling
  8. 12:51Science fiction’s role in imagining solutions
  9. 14:23Futures without tech fixes
  10. 16:05Scarcity punk and cozy apocalypse
  11. 18:39Political solutions in games
  12. 19:24Military games and climate
  13. 20:05Conclusion and Q&A
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