Playing Through Tough Times: Exploring the Relationship between Game Aspects and Coping Strategie...
summary
Survey of 130 participants and a content analysis of 269 segments identify 31 game aspects across six categories and show most aspects are beneficial (197 of 269, ~73%). Cross‑tabulation links specific aspects to coping: challenge mechanics to emotion‑focused coping (42 instances, mastery and competence), environment to avoidance/escapism (10 instances, Skyrim example), and narrative to meaning‑focused coping (11 instances, Hollow Knight). Findings suggest targeted game features support different coping strategies.
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