From Novelty to Clinical Practice: Exploring VR Exergames with Physical Therapists
summary
Eight physical therapists test Supernatural VR on Meta Quest for 10–15 minutes each, all choosing flow mode, and report strong mental benefits but limited clinical value because the system records game completion not rehab outcomes, gives no targeted form correction, and lacks resistance for strength work. Participants note accessibility and motivation gains, caution about risk of misuse, and flag barriers like lack of efficacy evidence and reimbursement. Future directions include combining motion capture, biosensors, and haptic feedback for actionable clinical metrics.
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