Enhancing In-game Immersion Using BCI-controlled Mechanics
summary
An escape-room VR prototype maps EEG from an Emotiv Insight to game mechanics so focus triggers telekinesis and relaxation triggers alternative vision; built for HTC Vive Pro, calibrated with Kong et al.’s protocol and piloted on six users, then evaluated in a between-subjects study with 28 participants (baseline controller vs EEG). Immersion (IEQ) increases significantly overall and on temporal presence and enjoyment with large effect sizes, while NASA‑TLX shows no added workload, though some tech and mapping glitches break immersion.
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