Object Manipulations in VR Show Task- and Object-Dependent Modulation of Motor Patterns
summary
Analysis of the HAVE dataset with 82 participants and 837 reach-to-grasp plus 837 reach-to-place actions compares kinematics for cups, cutlery, glasses, plates and wineglasses and measures peak speed (PS) and proportion time to peak speed (PTPS). Significant action×object effects appear for glass, plate and wineglass: some reach-to-grasp movements are faster than reach-to-place, and all PTPS values <0.5 show longer deceleration phases. Results show object-dependent motor modulation in VR and suggest concrete rules like breaking a glass when speed and short accel time combine.
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chapters (7)
- 0:00Start
- 2:36Research question
- 4:10HAVE dataset - Analyzed actions
- 4:36Kinematic features
- 5:20Results: peak speed
- 6:19Conclusions
- 8:01Acknowledgements
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