The Effect of Increased Body Motion in Virtual Reality on a Placement-Retrieval Task
summary
Experiment adapts Robertson’s Data Mountain to Oculus Quest with Oculus Touch: 16 participants place 60 windows (from 341 screenshots) and then recall 20 blind and 20 visible items. Locomotion (placing beyond a 140 cm disk) yields modest spatial-memory benefit measured by a new “items closer” distance and confidence intervals, despite no Euclidean advantage; placement time increases by 3.4 s longer per window. Analysis uses confidence intervals not p-values and notes normalized-distance metrics can mislead.
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