The Influence of in-VR Questionnaire Design on the User Experience
summary
A 16-participant study builds an immersive questionnaire toolkit that imports LimeSurvey into Unity and compares three layouts (2D in-VR panel, interactive 3D object, and out-VR web form) using SUS, NASA‑TLX, and IPQ. Results show no SUS or presence differences, the 3D layout takes more time to complete, and the 2D in‑VR layout scores higher on mental demand and frustration versus web; participants nonetheless prefer in‑VR questionnaires. The toolkit successfully exchanges survey data for on‑site and remote runs.
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chapters (13)
- 0:00Introduction
- 0:18Immersion and Presence
- 0:52Break in Presence
- 1:20Design Guidelines
- 1:55Evaluation Methods
- 3:38User Study
- 4:03Research Goals
- 4:36Participants
- 5:30Onboarding Room
- 6:45Questionnaire Structure
- 7:36Results
- 9:12Realism
- 9:32Future Study
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