Quality in Product Design with Immersive Technologies
summary
Presents use of immersive technologies (VR for HTC/Oculus and web/phone render paths, plus avatar meetings on Microsoft Alfred) to improve product design and training. Describes a deployed backend that logs interactions and grades pass/fail, a VR training prototype that reduced classroom time from 5 to 1 hour and certified 30,000 people across Latin America, and deliverables including a Santa Lucía airport VR model, virtual expo environments with hotspots/game mechanics, and analytics feeding a UX measurement database for iteration.
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chapters (13)
- 0:00Immersive tech and design quality
- 9:33XR México origin
- 14:23Immersive tech challenges
- 21:00Human impact of XR
- 26:17Validating immersive apps
- 31:38Stories in immersive worlds
- 36:18VR/AR use cases
- 42:24Altspace VR apps
- 46:23Immersive design lessons
- 52:09Work process impact
- 55:03Immersive tech future in LATAM
- 1:00:43QA tools for immersive testing
- 1:02:30Closing
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