VR/AR - the new reality for training & performing
summary
Prototypes for HoloLens and HTC Vive deliver hands‑on solutions: a KFC onboarding VR game, a Navy HoloLens app that projects hands‑free step‑by‑step repair instructions onto diesel engines, a Liander mixed‑reality fault‑response tool that lets remote experts annotate live schematics, and VR role‑play for therapy and medic drills. Systems cut travel, increase safety, speed up skill acquisition, and are field‑tested with utilities and the Royal Navy — prototypes work well but need integration with back‑end manuals and scaling.
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chapters (15)
- 0:00Welcome and introduction
- 1:53Why VR/AR for training
- 6:17VR/AR technologies explained
- 7:43Real-world VR training examples
- 10:18VR beyond gaming
- 12:07Mixed reality in presentations
- 13:55VR for therapy and disabilities
- 15:40VR for teamwork training
- 16:44VR in high-risk environments
- 17:05HoloLens for technical maintenance
- 21:05Case study Liander energy network
- 25:03VR for livestock management
- 26:30Future of AR/VR technology
- 28:57Recap and key takeaways
- 31:06Q&A session
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