Aiming, Pointing, Steering: A Core Task Analysis Framework for Gameplay
summary
Proposes that gameplay can be rigorously modeled as recurring interaction tasks and supplies a concrete framework of four analysis tools: Identification, Sequencing, Composition, Examination. Refines Refai’s list of core tasks, implements task hierarchies and generates conceptual, subclassified and real‑time models, design landscapes and measurable design properties (example: pointing task properties). Evaluated across three scientific‑education case studies with accompanying website, animated explainer and datasets, showing the framework reliably describes and differentiates real game interactions.
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