Game design tactics
summary
Claims a molecular design method that breaks every action into player-centered parameters (not character stats) such as time-to-react, movement direction, input instances, observation and strategy, stores them in a table, assigns per-cell difficulty and composes "molecules" that become enemies, obstacles and level blueprints. The workflow produces a full game blueprint in about a day to two weeks, cuts communication/meetings and designer/programmer time (claims ~50% savings), enables QA targeting and mechanic reuse across projects.
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chapters (6)
- 0:00Start
- 1:16What Are Game Designers
- 3:26Molecular Approach
- 5:29Movement
- 17:42Role of Game Designers To Mitigate Risk
- 21:06Prince of Persia
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