~/talk

Blueprints: Blending System Architecture and Creativity

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Deep Silver Dambuster Studios uses Blueprints across departments with a Technical Design team that bridges code and design, enforces standards, and runs reviews and Asset validation; they avoid no Level script and no Tick patterns, ban Delay nodes in favor of timers, centralize shared logic, and expose designers to data Assets for consistent sandbox items. They build Blueprint interfaces, a mission-editor Plugin with in-Editor visualization, a Blueprint-links viewer, and a Cinematic Root Actor to keep 30 cutscenes across 12 levels movable and reliable.

AI-written summary · about

  1. 0:00Intro
  2. 0:23Overview
  3. 0:38Game Creation
  4. 3:15Our Blueprint Approach
  5. 4:20Blueprint Standards
  6. 5:51Comments and Functions
  7. 6:16Reroute Nodes
  8. 6:29Function Input Getter
  9. 6:45Menu Alignment Option
  10. 7:07ITidy Blueprints
  11. 7:47Style Standards
  12. 8:22Architecture Standards No Tick
  13. 10:23Blueprint Reviews
  14. 11:39Asset Validation
  15. 14:39Scenario Creation
  16. 15:35Utility Blueprint
  17. 16:41Utility Response
  18. 17:44Blueprint Links
  19. 19:02Objectives
  20. 21:28Quests
  21. 22:17Sandbox
  22. 23:30Narrative Beats
  23. 26:07Cinematics
  24. 27:57Questions?
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