~/talk

Introduction to Niagara

Talkat Unreal Fest Europe 2019 · 2019-04-10..04-12· [game-development, web-animation]
links:none on file
slides:none on file

Niagara is Unreal Engine’s next‑gen VFX toolset for particles and general VFX, presented as a node/module system that mirrors Cascade but makes Emitters reusable and editable; it uses componentized Emitters and separate Emitter spawn and particle update stages, with renderer types (Sprite, Mesh, Ribbon, Light). The demo builds a simple smoke effect and a sprite “duck” emitter, shows spawn rate, lifetime, uniform ranges for velocity, ordering needs like solve forces and velocity before gravity, dynamic material warping, and system‑level shared parameters exposable to Blueprints.

AI-written summary · about

  1. 0:00Start
  2. 4:27open up the actual niagara emitter
  3. 6:33create the base types of particle
  4. 7:54spawning through as a sphere
  5. 10:04copy existing ones from your project
  6. 12:46build your own version of the emitter life cycle
  7. 16:48clamp that variable down to a single float value
  8. 18:10add a little bit of gravity
  9. 19:19create a niagara
  10. 22:07setting a target rotation rate
  11. 22:27pick a random rotation rate every single frame
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