Layered Materials for Environments
summary
YAGER switches to Unreal’s experimental layered Materials (4.19) and pairs it with a Substance Designer/Painter shared library to author clean base textures then add weathering as isolated layers. The system repackages material functions into Photoshop‑style layers and blend assets so decals reuse identical moss/rust layers, a world‑projection axis control solves rotated crates, and a layer visibility toggle restores shader budget. Each added layer raises shader cost but shared texture sampling mitigates it, and the workflow speeds iteration and consistency.
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chapters (9)
- 0:00Introduction
- 1:30Previous Projects
- 2:53Dreadnought
- 7:24Takeaways
- 14:06Workflow - The Cycle
- 20:01Decals
- 22:46Basic material setup examples
- 28:09Performance
- 32:29What's in it for you?








