~/talk

Layered Materials for Environments

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YAGER switches to Unreal’s experimental layered Materials (4.19) and pairs it with a Substance Designer/Painter shared library to author clean base textures then add weathering as isolated layers. The system repackages material functions into Photoshop‑style layers and blend assets so decals reuse identical moss/rust layers, a world‑projection axis control solves rotated crates, and a layer visibility toggle restores shader budget. Each added layer raises shader cost but shared texture sampling mitigates it, and the workflow speeds iteration and consistency.

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  1. 0:00Introduction
  2. 1:30Previous Projects
  3. 2:53Dreadnought
  4. 7:24Takeaways
  5. 14:06Workflow - The Cycle
  6. 20:01Decals
  7. 22:46Basic material setup examples
  8. 28:09Performance
  9. 32:29What's in it for you?
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