~/talk

Modern 2D Techniques

Talkat Game Connection Europe 2014 · 2014-10-29..10-31· [game-development]
links:none on file
links:none on file
slides:none on file

Unity pipeline built around ribbon and carpet spline tools generates level geometry from splines with automatic colliders; textures are auto-chopped by a folder-based PSD postprocessor so artists edit layers and Unity imports sprites and atlases. Sprite characters use a sprite-skeleton deformation system with in-engine animation and sprite swapping. Rendering uses four slice-based lighting with rim masks buffers (front/back lights combined) via custom render passes in Unity 4.6 beta. Tools run in editor, scale to big textures (4K parts) and already power the game in development.

AI-written summary · about

  1. 0:00Intro
  2. 1:01Seasons After Fall
  3. 4:00Rayman Origins
  4. 4:54Asset Store
  5. 6:50Ribbon
  6. 7:43Textures
  7. 11:20Carpet
  8. 17:02Ribbons
  9. 19:29Animation
  10. 21:25Rendering
  11. 38:44Bonus
  12. 39:49Questions
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.