Modern 2D Techniques
summary
Unity pipeline built around ribbon and carpet spline tools generates level geometry from splines with automatic colliders; textures are auto-chopped by a folder-based PSD postprocessor so artists edit layers and Unity imports sprites and atlases. Sprite characters use a sprite-skeleton deformation system with in-engine animation and sprite swapping. Rendering uses four slice-based lighting with rim masks buffers (front/back lights combined) via custom render passes in Unity 4.6 beta. Tools run in editor, scale to big textures (4K parts) and already power the game in development.
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chapters (12)
- 0:00Intro
- 1:01Seasons After Fall
- 4:00Rayman Origins
- 4:54Asset Store
- 6:50Ribbon
- 7:43Textures
- 11:20Carpet
- 17:02Ribbons
- 19:29Animation
- 21:25Rendering
- 38:44Bonus
- 39:49Questions
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