New 2D Tools in 2017.2
summary
Unity 2017.2 introduces a Tilemap system that lets you paint grid levels and automatically generates accurate collision by deriving physics shape data from each sprite so colliders match artwork, plus a Tilemap Collider that merges tile shapes into ready-to-play geometry. Sprite packing moves to a Sprite Atlas asset that auto-packs folders at build time. Tiles are extensible (rule tiles for neighbor-aware edges) and custom brushes can paint gameplay-prefab logic (demo places laser turrets) and work as advertised.
AI-written summary · about
chapters (7)
related talks
01h 02mCreating 2D Worlds using Unity's upcoming 2D Tools
48mModern 2D Techniques
01mNext-level 2D games made with
53mUnity's New UI System
30mBeyond Authentic Pixel Art in Unreal Engine
59mThe New UI System Deconstructed
01h 02mCreating Cross Platform Games with Unity
56mBuild a 2D game with MUD and Phaser
