Unite Austin Live - Day 1 - Neill Blomkamp (ADAM: The Mirror), Google, Microsoft, OTOY, MWU & more
summary
Live demos and concrete numbers: ADAM: The Mirror runs real-time performance capture on a GTX 1080 at ~30fps using photogrammetry (≈35,000 photos) and Lombok-style facial geometry streaming, with mocap stages matched to scanned sets; Octane adds instant GPU lightmap baking (scene GI in seconds) and precomputed light-field baking plus a blockchain-backed render token plan; Unity shows 2D Tilemap, Sprite Atlas and Tilemap Collider, 600 entries reviewed for the Awards (vs 88 year one), Crowfall has ~45,000 backers and Unity headless servers, and ARCore supports plane detection and light estimation on Pixel/S8.
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chapters (11)
- 0:00Welcome
- 1:52Made with Unity Awards
- 10:11Underworld Ascendant
- 22:22Neill Blomkamp: ADAM
- 39:57Octane Render in Unity
- 51:56Unity Solutions
- 1:04:27AR Core with Google
- 1:29:54Crowfall MMO
- 1:43:13Xbox Live Creators
- 1:55:232D Tile Maps
- 2:00:28Unity Learning Project
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44mShifting gears: How to win with AR
39mBig AR Talk: Three Innovators Discuss Unlocking AR's Potential
50mAdvanced Mixed Reality Development and Best Practices
56mFrom Flatland to Spaceland
52mAugmented Reality: The Lion, The Witch and The Robot
