The Metaverse - Beyond the buzzword
summary
Walkthrough of concrete tooling and experiments rather than buzzwords: an early AR mascot prototype literally fails until claws are removed, proving small visual details break presence; CAD models of 15–30M triangles get usable on headsets by streaming with Azure Remote Rendering; repeated room scans take ~8–10 minutes and anchors only resolve when users share viewpoints so Spatial Anchors sometimes locate and sometimes don’t; depth sensors like Azure Kinect/Connect enable markerless object anchoring for car-repair overlays that work in practice.
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chapters (16)
- 0:00Metaverse introduction
- 1:04Personal mixed reality journey
- 3:333D experience design
- 6:00Computing evolution
- 8:11Metaverse definition
- 10:20Mixed reality use cases
- 13:52Metaverse app building blocks
- 20:56Blockchain in metaverse
- 24:08Microsoft Mesh platform
- 25:343D spatial understanding
- 34:22Cloud for metaverse
- 37:533D space anchors
- 47:30Azure Kinect motion
- 51:46Mixed reality dev start
- 56:14JavaScript 3D with Babylon.js
- 59:10Q&A
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