Super Lucky's Tale
summary
Super Lucky's Tale is a full 3D sequel built in Unity 5.6 for Xbox family consoles and Windows 10, aiming for 4K 60Hz flatscreen performance rather than VR. The team expands the original into many level types, side quests and a story, ships November 7 for $29.99, and uses Unity features like the progressive lightmapper to bake the entire game's lighting in about a week and sub scenes so audio, animation and art teams work in parallel.
AI-written summary · about
chapters (10)
- 0:00Introduction
- 2:20Game overview and features
- 4:09Playground platformer design
- 5:55Differences from original
- 6:59Future VR plans
- 7:20Unity engine and tools
- 8:45Lighting workflow
- 10:12Sub scenes and workflow
- 10:55Unity customization benefits
- 12:00Release date and availability
related talks
34mThe Making of 'Planet of Lana' | Developer Stories
03mHighlights and soundbites
23mFireside Chat: The next-gen console opportunity
14mOpening remarks w. CEO John Riccitiello & Made with Unity
27mA Rewarding Journey
09mMaking video games real
50mUnity GDC Showcase 2021
13mSwimsanity - The Decoy Games Journey
