~/talk

Swimsanity - The Decoy Games Journey

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Two brothers go from a Flash prototype to a console release using the Unity engine, learn everything from free tutorials, and ship Swimsanity as a self-funded, part-time project; the game clears platform approval and lands on PC, Xbox, PS4 and Switch and gets featured on the Nindies showcase. Growth comes from repeated conventions, cold approaches to platform reps, a press kit (doPressKit.com) and persistent follow-up; early builds were “trash” but iterative public playtests and networking turn it into an award‑winning release.

AI-written summary · about

  1. 0:00Start
  2. 3:47Make a Good Game
  3. 9:29Console Approval
  4. 10:41Go-to-Market Strategy
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