Swimsanity - The Decoy Games Journey
summary
Two brothers go from a Flash prototype to a console release using the Unity engine, learn everything from free tutorials, and ship Swimsanity as a self-funded, part-time project; the game clears platform approval and lands on PC, Xbox, PS4 and Switch and gets featured on the Nindies showcase. Growth comes from repeated conventions, cold approaches to platform reps, a press kit (doPressKit.com) and persistent follow-up; early builds were “trash” but iterative public playtests and networking turn it into an award‑winning release.
AI-written summary · about
chapters (4)
related talks
20mCommunity-based games development
38mThe good, the bad and the ugly
01h 06mStorm Boy: The Game Game Director Postmortem
45mShare Your Games
13mIndie journey – From intensive care to hit game (clear vision)
53mWhat's next in line for PC games?
01h 03m3 Steps for Founding a Successful Indie Studio
46mWe Don’t Know, Until We Know: Embracing Niche Passions and Specific Stories in Games
