~/conference

Game Devs of Color Expo 2019

date:2019-07-27
location:New York City, United States
series:Game Devs of Color Expo · 4 editions

Find talks, panels, interviews, and games from the 2019 Game Devs of Color Expo.

titleauthorlength
Opening RemarksCorbin and pavo33m
Opening remarks list logistics, partners and results: partnership with GDC selects a cohort from 140 applicants for conference scholarships, sponsors include…
Organiser
Planning For The WinSherri Smith, Geneva Heyward, Kevin Zhang53m
Panel gives concrete, repeatable steps: run a 90-day plan (talk 30 days before launch, low funding goal, demo ready, daily updates), treat Kickstarter as…
Talk on
Hip Hop and Video GamesOpen Mike Eagle, Mega Ran, Davionne Gooden, Shawn Alexander Allen52m
Panel surveys concrete crossover moments: NBA Jam 1995 uses Queen Latifah art but plays badly, while Def Jam Vendetta integrates rappers into meaningful story…
Talk on
2019 GDoC Expo Sponsor - Looking Glass Factory02m
Looking Glass Factory demonstrates a desktop holographic display aimed at 3D developers that lets teams create, view, and share in true 3D without VR or AR…
Promo on
Designing and Building an Emotionally Impactful Web GameCatt (cattsmall)12m
SweetXheart is a native JavaScript web game completed over five years, built on Phaser v2.4 with dialogue driven from Google Sheets via Export Sheet Data →…
Talk on
Video Games as a Subversive ArtLimpho Moeti14m
Argues that games can subvert expectations by changing mechanics and perspective: Doki Doki Literature Club uses a file deletion mechanic and fourth wall break…
Talk on
Swimsanity - The Decoy Games JourneyKhalil Abdullah, Ahmed Abdullah13m
Two brothers go from a Flash prototype to a console release using the Unity engine, learn everything from free tutorials, and ship Swimsanity as a self-funded…
Talk on
Art School Crash Course 10 visual art tips for gamedevsDina "Alex" Croft01m
Alex is a non-binary artist and designer with 10 years of games industry experience. They’ve worked in the Japanese, Middle Eastern and American games industry…
Talk on
Reuse EverythingXalavier Nelson Jr10m
Argues that deliberate reuse of art, code, and store assets speeds development and yields distinct games rather than being lazy, defining asset flip as…
Talk on
Existential Dread in Action Girlz RacingMarley Hall10m
Links childhood shovelware played on Wii and GirlsGoGames to an artistic practice that extracts a recurring shovelware melancholia. Documents specific…
Talk on
Values Driven Game Development in AAA GamesAubrey Jane Scott10m
Describes building a unified NASCAR Heat character creator that supports nonbinary and trans identities by using blend shapes for scalable facial features…
Talk on
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