~/talk

The good, the bad and the ugly

Talkat Gamelab Barcelona 2017 · 2017-06-28..06-30· [game-development]
slides:none on file

An indie team builds games out of necessity and pragmatism, shipping titles like Super Crate Box (2010), Ridiculous Fishing and Nuclear Throne while juggling programming, business and marketing. A San Francisco clone forces a public fight via the New York Times, then finishing Ridiculous Fishing wins Apple Game of the Year 2013. Practical tips: use game jams to force scope, keep open team communication, choose constraints intentionally, and follow the rule decide and don't accept to turn messy development into sustainable output.

AI-written summary · about

  1. 0:00Start
  2. 5:45start working on nuclear throne
  3. 17:46create your own fingerprint
  4. 25:21create boundaries between creatives and businesses
  5. 30:04focus on the start of the game
  6. 31:28some bridges that you build are not necessarily worth keeping up
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.