The uncanny mirror seeing ourselves in AI
summary
Explains practical experiments: a social-model prototype Versu shows realistic NPCs ignore players so designers add a player-bias to satisfy testers; image and word-embedding work yields useful analogies but also racist/toxic outputs (Tay, beauty-filter bias) that require curation; Spirit AI builds a commercial Character Engine demo that combines natural language classifiers, emotion scoring, context-aware response scoring and curated text generation to support interrogations and dynamic player lines; SDK targets Unity SDK now and C++ next; full humanlike AI is declared many years off and ethically fraught.
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chapters (7)
- 0:00Introduction
- 9:22Conversation pragmatics
- 12:13Image style transfer
- 15:40Unpredictable output
- 17:58Procedural art
- 32:14AI Friends
- 36:43QA








