~/talk

The uncanny mirror seeing ourselves in AI

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Explains practical experiments: a social-model prototype Versu shows realistic NPCs ignore players so designers add a player-bias to satisfy testers; image and word-embedding work yields useful analogies but also racist/toxic outputs (Tay, beauty-filter bias) that require curation; Spirit AI builds a commercial Character Engine demo that combines natural language classifiers, emotion scoring, context-aware response scoring and curated text generation to support interrogations and dynamic player lines; SDK targets Unity SDK now and C++ next; full humanlike AI is declared many years off and ethically fraught.

AI-written summary · about

  1. 0:00Introduction
  2. 9:22Conversation pragmatics
  3. 12:13Image style transfer
  4. 15:40Unpredictable output
  5. 17:58Procedural art
  6. 32:14AI Friends
  7. 36:43QA
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