~/talk

Managing Complex, Creative Projects As An Indie Team

name:Jay Shin
links:none on file
slides:none on file

Indie studio grows from two to team of eight and rejects most ideas early, keeping only those that survive a brutal refutation and a rapid prototype starts day one approach using greyboxing; vertical slice goes to publishers, otherwise self‑publish from prototype. Project tracking uses Jira and Kanban, regular scrums, retrospectives and a buddy system. Funding mixes outsourcing income, £2,000 founder loans each (total £8,000 start), and hired PR for launch. Post‑launch focuses on quick patches, festival playtesting and measured marketing spend.

AI-written summary · about

  1. 0:00Start
  2. 1:34INTRODUCTION TO THE SPEAKER - JAY SHIN
  3. 2:52INTRODUCTION TO ARROGANT PIXEL
  4. 5:24Coming up with cool game ideas...
  5. 7:55And then think of every reason not to make it
  6. 18:21Full production starts
  7. 22:34Playing to our strengths
  8. 25:22Testing and more testing...
  9. 27:47More testing and patching...
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.