~/talk

Next level rendering and graphics & Book of the Dead by Unity's Demo Team

Talkat Game Developers Conference 2018 · 2018-03-19..03-23· [game-development]
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Announces the new Scriptable Render Pipeline as an open API that lets teams write and debug custom renderers in C# and shaders, with Unity shipping two starters: Lightweight SRP for low-end mobile/VR with PBR optimizations and scaling, and HD SRP for GPU-compute consoles and high‑fidelity PC. Shows a Demo Team workflow spanning seven cities, producing an interactive scene Book of the Dead built on 2018 rendering features that demonstrably runs in real time.

AI-written summary · about

  1. 0:00Introduction to Unity graphics
  2. 1:17The evolution of rendering
  3. 3:04Scriptable render pipelines
  4. 5:46The demo team's creative work
  5. 9:41Book of the Dead showcase
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