Next level rendering and graphics & Book of the Dead by Unity's Demo Team
summary
Announces the new Scriptable Render Pipeline as an open API that lets teams write and debug custom renderers in C# and shaders, with Unity shipping two starters: Lightweight SRP for low-end mobile/VR with PBR optimizations and scaling, and HD SRP for GPU-compute consoles and high‑fidelity PC. Shows a Demo Team workflow spanning seven cities, producing an interactive scene Book of the Dead built on 2018 rendering features that demonstrably runs in real time.
AI-written summary · about
chapters (5)
- 0:00Introduction to Unity graphics
- 1:17The evolution of rendering
- 3:04Scriptable render pipelines
- 5:46The demo team's creative work
- 9:41Book of the Dead showcase








