Natalya Tatarchuk
where else to find them
no profile links on file
what they talk about
where they keep going back
no series more than once — all 1 in the filters
on a stage with
- Lucas Meijeronce
- Silvia Rashevaonce
who talks about the same things
- Andy Touch22 talks
- Mathieu Muller11 talks
- Felipe Lira3 talks
- Nikola Damjanov2 talks
- Lucas Meijer16 talks
| title | conference | date |
|---|---|---|
| Next level rendering and graphics & Book of the Dead by Unity's Demo Team | Game Developers Conference 2018 | 2018-03-19 |
Announces the new Scriptable Render Pipeline as an open API that lets teams write and debug custom renderers in C# and shaders, with Unity shipping two… | ||
| High definition render pipeline, shader graph, GPU-based progressive lightmapper | Game Developers Conference 2018 | 2018-03-19 |
Demonstration shows the HD Render Pipeline with Shader Graph, photogrammetry assets and Quixel Megascans powering the Book of the Dead level running at 30 FPS… | ||
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