Light weight render pipeline and Cinemachine Storyboard demos
summary
Shows that the animatic-to-final pipeline runs entirely inside Unity 2018.1: Cinemachine Storyboard lives on Timeline so image storyboards, dissolves and 3D cuts keep timing; ProBuilder lets teams gray‑box and model blocks of Boston and even mock car dodges live on Timeline; the scene exports to DCC (Autodesk/Max) with timing preserved, artists add suspension and sim, and the updated asset returns and works in place. Also demonstrates the Lightweight Render Pipeline, Shader Graph and a waveform split‑view color grade to match reference.
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chapters (5)
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