~/talk

Light weight render pipeline and Cinemachine Storyboard demos

Talkat Game Developers Conference 2018 · 2018-03-19..03-23· [game-development]
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slides:none on file

Shows that the animatic-to-final pipeline runs entirely inside Unity 2018.1: Cinemachine Storyboard lives on Timeline so image storyboards, dissolves and 3D cuts keep timing; ProBuilder lets teams gray‑box and model blocks of Boston and even mock car dodges live on Timeline; the scene exports to DCC (Autodesk/Max) with timing preserved, artists add suspension and sim, and the updated asset returns and works in place. Also demonstrates the Lightweight Render Pipeline, Shader Graph and a waveform split‑view color grade to match reference.

AI-written summary · about

  1. 0:00Intro
  2. 0:58Storyboard
  3. 3:18Pro Builder Demo
  4. 5:39Shader Graph Demo
  5. 6:27Color Grading
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