The future of Unity (Entity Component System & Performance)
summary
Unity outlines concrete engine changes: an Entity Component System plus the C# Job System and Burst compiler to get data-layout driven scaling across cores, claiming up to 100× speedups. The roadmap targets 500 milliseconds hot-reload for content and a 30-minute MonoBehaviour conversion path, exposes features as packages so updates are isolated, publishes a large battle-simulation tech demo as reference, and reworks networking so different architectures (RTS, FPS, fighting games) can be selected and integrated by design.
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chapters (5)
- 0:00Start
- 2:02Your Engine team
- 3:22Performance by Default
- 6:17Connected Games
- 7:48One way of writing code
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