~/talk

Animated Digital Doubles in Unity

Talkat Game Connection Europe 2014 · 2014-10-29..10-31· [game-development]
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Pipeline delivers Unity5-ready digital doubles by combining a proprietary capture system that records high‑detail geometry and physically based material with an analysis/reconstruction pipeline that builds expression spaces and retargetable rigs. Deliverables include up to 96 captured expressions, an 84‑dimensional expression space (selectable down to 30 with ~86% fidelity), a head at ~5,300 vertices with five 4K textures, blendshape + vertex‑color stress encoding, PBR shader integration, and realtime playback measured at ~30 Hz (non‑optimized) or 60 Hz on a standard desktop.

AI-written summary · about

  1. 0:00Introduction to Isco
  2. 1:04Defining digital doubles
  3. 3:19Industry challenges
  4. 4:43Proprietary capture system
  5. 6:37Appearance acquisition
  6. 9:46Material reconstruction
  7. 14:15Real-time demonstration
  8. 17:01Animatable digital doubles
  9. 20:27Memory optimization
  10. 22:19Performance retargeting
  11. 25:26Fidelity vs performance
  12. 27:54Unity 5 integration
  13. 30:33Service overview
  14. 31:58Future directions
  15. 33:26Q&A session
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