Advanced Niagara
summary
Deep dive into Niagara techniques: a fur system that samples Skeletal Mesh textures and requires bake fur normals into vertices to update correctly, a scarf made from thousands of fuzz particles, and a school-of-fish system built from an Emitter-level Wander module with follower that chooses targets within region min/max and uses a velocity smoothing loop plus per-particle spawn offsets to prevent pinching; shows mesh vertex animation and a sprite GPU path for massive counts.
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chapters (5)
- 0:00Introduction to Niagara fur
- 2:40Creating mesh fuzz effects
- 3:38Building a fish school system
- 15:32Advanced mesh data retrieval
- 17:38Conclusion and resources
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