~/talk

Pixel Art and Complex Systems

Talkat JSConf.Asia 2014 · 2014-11-20..11-21· [creative-coding, web-animation]
slides:none on file

Demonstrates rendering pixel art purely with CSS box-shadow pixels so one DOM element can represent many squares and drive thousand box‑shadows at ~60fps for animations and particle systems; builds walking sprites, gravity and motion‑blur by mapping velocity to blur, and tiny tornadoes with Perlin noise. Exports frame‑by‑frame data and uses Node.js + Photoshop (Generator) to render HD video. Shows agent systems—Braitenberg vehicles, sheep/wolves/zombies and termites with 3,500 wood chips—where a 5px sensor radically speeds aggregation and equilibrium formation.

AI-written summary · about

  1. 0:00Pixel art and abstraction
  2. 1:47Atari pixel art memories
  3. 2:48Post-it pixel art demo
  4. 4:56Gormley’s pixel sculptures
  5. 7:04CSS box shadows rendering
  6. 9:33Box shadow performance
  7. 10:42Walking animations with CSS
  8. 12:06Pixel tornado simulation
  9. 17:09Simulations to video with Photoshop
  10. 19:15Braitenberg agent systems
  11. 21:45Sheep versus wolves simulation
  12. 23:38Predator-prey feedback loops
  13. 24:40Zombies for negative feedback
  14. 26:10Equilibrium in simulations
  15. 27:15Termites building structures
  16. 30:46Sensors for termite efficiency
  17. 32:53Pixel art for complexity
  18. 34:19Interpretive freedom in pixel art
  19. 34:42Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.