Let's Make a Game With Phaser
summary
Shows building a playable Plants‑vs‑Zombies–style demo with Phaser: loads a texture atlas, spawns sprites with frame animations, uses arcade physics groups for movement and overlap collisions, and plays MP3/OGG audio. Cites Phaser’s ecosystem and over 320 online examples, links code on GitHub, and demonstrates that project assets, projectile logic, health tracking and world‑bounds cleanup actually run end‑to‑end in the live demo.
AI-written summary · about
chapters (8)
- 0:00Start
- 5:01Use a framework.
- 7:28Hello World in Phaser
- 13:45Spawning Zombies
- 16:35Planting Pea Shooters
- 17:48Shooting Zombies
- 20:15Hitting Zombies With Peas
- 22:03Loading and Playing Sounds
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