Digital Material with the Substance Tools
summary
Demonstrations show the Substance ecosystem producing editable, real-time materials in Unreal: a live link between UE4 and Substance Painter sends a mesh (a demo goat) and applies anchor-point–driven smart materials that update immediately; Substance Designer exports parametric SBSARs and a pattern generator drives a carpet material inside Unreal; Substance Source supplies over 1,800 tweakable assets and presets; and Project Archivist (beta) generates PBR materials from photos with AI de-lighting, tiling fixes and clone patches, then exports working materials back into Unreal.
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chapters (33)
- 0:00Start
- 1:27create hybrid materials between procedural content and scan
- 3:24layer based 3d painting software and substance
- 5:07use our parametric materials directly inside your scene
- 7:32give you a brief overview of the scene
- 8:45apply a texturing on it through the live link
- 10:03drag and drop material from a substance source
- 10:58set settings and feed my mesh maps
- 12:43drive two layers with variations
- 13:45add a filter with a blur
- 14:21applied a filter from substance share
- 15:08try to create a kind of oxidation
- 16:10create a folder with all my layers
- 18:32blending between two colors and creating a normal map
- 22:42add some words about the source team
- 24:28tweak your material
- 25:50play with the random seed of the veins
- 27:14switch to 2k to a finer details of the texture
- 27:37change the roughness
- 29:13preview your scene
- 29:32outputting a single black and white mask
- 30:26add my mask pattern generator
- 32:21switch to another pattern
- 34:27rename and see all the parameters of your substances
- 35:15switch from preset to another one
- 37:50remap all the colors of a ground
- 39:59generate a pbr material
- 43:21tweak and fine-tune your effect
- 43:58add an equalizer filter
- 45:50mix this new material with a full procedural content
- 46:41play with the blending modes
- 47:51use the ambient occlusion to blend
- 49:04use scan data informations of a piece of laser
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