~/talk

Workflow on Fortnite

name:Ben Marsh
links:none on file
slides:none on file

Epic accepts about 500 changes a day to Fortnite and uses a custom workflow built around Unreal Game Sync to let artists compile or fetch editor binaries, show build green/red badges, and run an incremental build every 10 minutes that loads changed assets and runs quick automated checks (move, shoot, build, harvest plus client/server login). Robomerge automates merges, releases use numbered dead-end branches on ~two‑week cadence, Live Coding (Live++) speeds iteration, Gauntlet runs multi-client tests, and a planned FStructuredArchive aims to enable text/backends for better asset visibility.

AI-written summary · about

  1. 0:00Introduction
  2. 2:24Traditional Promotion Pipeline
  3. 6:50Case Study: Battle Breakers
  4. 10:04The Pitch
  5. 14:57PostBadgeStatus
  6. 15:35Continuous build & test cycle (10m)
  7. 18:45Precompiled Editor Binaries
  8. 19:20Features 1/4-Sync Filter
  9. 20:46Features 2/4 - Clean Workspace
  10. 21:47Features 3/4 - Bisect
  11. 22:20Features 4/4 - Customization
  12. 24:08Engine Model
  13. 26:51Fortnite Model (Now)
  14. 28:41Avoiding Conflicts
  15. 29:50Registering Other Branches
  16. 30:38Text Based Assets
  17. 34:42Iterating with the Editor
  18. 41:46Iterating on Device
  19. 42:29Iterating on Code
  20. 44:37Iterating in Prod
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