~/panel

Panel - Being an Artist on a UE4 Team

Panelat Unreal Fest Europe 2019 · 2019-04-10..04-12· [game-development]
name:none on file
slides:none on file

Panel covers concrete workflows and fixes: mobile ports like Life is Strange and Brothers use baked backgrounds, material LODs and unlit far LODs and manual seam fixes to match atmosphere while cutting draw calls; studios standardize look development, use material instances, and keep a small senior TA team (one studio cites five TAs) to avoid regressions; editors show traffic-light performance indicators and RTS-style camera bookmarks, plus automated profiling like Gauntlet nightly run and multi/single-frame captures to catch regressions early and guide optimization.

AI-written summary · about

  1. 0:00Introductions
  2. 3:15Performance strategies
  3. 13:26Tooling and communication
  4. 17:39Best practices for artists
  5. 24:53Audience Q&A
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