Panel - Being an Artist on a UE4 Team
summary
Panel covers concrete workflows and fixes: mobile ports like Life is Strange and Brothers use baked backgrounds, material LODs and unlit far LODs and manual seam fixes to match atmosphere while cutting draw calls; studios standardize look development, use material instances, and keep a small senior TA team (one studio cites five TAs) to avoid regressions; editors show traffic-light performance indicators and RTS-style camera bookmarks, plus automated profiling like Gauntlet nightly run and multi/single-frame captures to catch regressions early and guide optimization.
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chapters (5)
- 0:00Introductions
- 3:15Performance strategies
- 13:26Tooling and communication
- 17:39Best practices for artists
- 24:53Audience Q&A
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