Enabling a Look Development Workflow for UE4
summary
Studio claim: reproduce film‑VFX lighting in UE4 by building calibrated LookDev environments that use ground‑truth photography and automated ingestion to produce 32‑bit EXRs and cubemaps. Workflow uses Canon 6D RAW, 7‑shot AEB at 2EV (extended with ND filters to ~‑20EV), 8‑point/2m shoot layouts, PTGui/Natron for panoramas, Python3 + OpenImageIO/DCRAW/Exiftool to generate ACES2065 assets, and UE4 Blueprints (BP Light Studio, BP Calibration Device) to match chrome/grey ball luminance. Result: repeatable, studio‑used pipeline with plans to auto‑render and integrate with Shotgun.
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chapters (9)
- 0:00Start
- 2:17Goals
- 3:10The answer
- 4:21What does this give us?
- 5:44Essential kit list
- 6:18but you can cheat a bit
- 7:15Dynamic range is important
- 12:51The shoot
- 19:18Ingestion pipeline
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