~/talk

Building Worlds in ‘Fortnite’ With Unreal Engine

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [game-development, creative-coding]
links:none on file
slides:none on file

Epic describes how Chapter 2’s island is built using concrete UE features: runtime virtual texturing combines terrain and props to cut shader cost (≈1 ms to update, ~3 ms saved on PS4 in heavy views); the new landscape layer/spline system lets non‑destructive edits and toggleable stacks; a water spline system creates flowmaps, a localized fluid sim and foam; waves use a limited Gerstner waves set (6 on PC, 4 on mobile) and the quad‑tree Water Mesh for LOD, and everything is integrated into SkyAtmosphere and volume clouds.

AI-written summary · about

  1. 0:00Intro
  2. 0:42Tools goals
  3. 1:26Disclaimer
  4. 1:37Topic breakdown
  5. 1:56Water: UE 4.26
  6. 2:07Sky & Atmosphere
  7. 2:19General Editing
  8. 2:45Runtime Virtual Texturing
  9. 3:29Streaming VT
  10. 4:04Lobby Volume 1
  11. 4:28Lobby Volume 2: Height
  12. 4:45Main Island Volume 1
  13. 6:15RVT includes roads - Terrain only
  14. 6:28RVT - Terrain + Static Meshes
  15. 6:46Road Spline Geometry
  16. 7:21Runtime VT - Fortnite setup
  17. 7:58Performance
  18. 8:22Useful debug - RVT mips
  19. 8:36Landscape Edit Layer System
  20. 9:52Landscape Splines
  21. 11:41Where to start
  22. 11:59Custom BP Brushes
  23. 12:36Blueprint setup
  24. 12:51Shape generation
  25. 13:22Custom Brush example
  26. 13:46Reorder Layer stack
  27. 13:58Custom Brush Caveat
  28. 14:22Water System
  29. 14:46New Water Spline
  30. 18:06Water Mesh Actor
  31. 18:45Material Setup
  32. 19:56Gerstner Waves
  33. 21:01Per Water Body Waves
  34. 22:44SingleLayerWater
  35. 23:20Fluid Simulation
  36. 26:00Fortnite uses new Sky Atmosphere
  37. 28:07Volumetric Clouds: 4.26
  38. 28:34Cloud Material
  39. 33:01Stylized test
  40. 33:19Grid-based editing
  41. 34:10One file per Actor: 4.26
  42. 34:31File contention
  43. 35:03Actor Foliage - paint Blueprints!
  44. 35:18Foliage Paint Actors
  45. 36:54Hierarchical Scattering
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