~/talk

Immersive Cinema Experiences with Unreal Engine

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [webxr, creative-coding]
links:none on file
slides:none on file

Describes a pipeline that powers a 360° theatrical piece using three 4K HDR projectors and aligned left/front/right cameras with calibrated FOV, lens and clip planes; uses Unreal Engine Cine Camera Blueprints, pinned viewports and a custom Sequencer camera exports workflow. Renders as EXR per view, keeping EXR per-camera frame folders so each panel is edited linearly and swapped to maintain sync. Notes 4:3 vs 16:9 projector choice and 5.1 audio spatial allocation.

AI-written summary · about

  1. 0:00Intro
  2. 0:24Agenda
  3. 1:02Immersive Cinema
  4. 3:11Demo
  5. 3:56Cinema Experience
  6. 4:54Technical Setup
  7. 11:28Technical Tips
  8. 13:08Sneak Peek
  9. 19:20Conclusion
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