Immersive Cinema Experiences with Unreal Engine
summary
Describes a pipeline that powers a 360° theatrical piece using three 4K HDR projectors and aligned left/front/right cameras with calibrated FOV, lens and clip planes; uses Unreal Engine Cine Camera Blueprints, pinned viewports and a custom Sequencer camera exports workflow. Renders as EXR per view, keeping EXR per-camera frame folders so each panel is edited linearly and swapped to maintain sync. Notes 4:3 vs 16:9 projector choice and 5.1 audio spatial allocation.
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chapters (9)
- 0:00Intro
- 0:24Agenda
- 1:02Immersive Cinema
- 3:11Demo
- 3:56Cinema Experience
- 4:54Technical Setup
- 11:28Technical Tips
- 13:08Sneak Peek
- 19:20Conclusion
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