Cinematic Virtual Reality with 360 degree movies
summary
A Unity-based pipeline that turns uploaded 360 footage into platform-specific VR apps; clients choose style and a JSON manifest drives builds for Gear VR, Oculus Rift and HTC Vive. Footage comes from a 16-GoPro stereoscopic rig stitched with Autopano/Nuke into equirectangular left/right videos, encoded as h265 4K video (5 min ≈1 GB historically), played via separate Windows/mobile plugins onto twin video spheres; CPU/GPU limits force fades to hide frame drops. Spatial audio uses ambisonic 4-channel audio, hotspots enable seamless branching; subtitles in stereoscopic scenes remain unresolved.
AI-written summary · about
chapters (30)
- 0:00Introduction to VR movies
- 1:04Who has VR experience
- 1:25Unity for VR development
- 1:45360 camera setup and filming
- 2:49Video stitching process
- 3:31Purple Pill VR platform
- 4:14Demo of VR movie app
- 7:05Unity VR interface basics
- 7:47Technical project structure
- 9:32Multi-platform VR challenges
- 10:15Smooth VR experience tips
- 11:42JSON data for VR apps
- 13:08Video formats and encoding
- 13:50Stereoscopic 3D video spheres
- 15:37Optimizing video spheres
- 16:18Shader tricks for videos
- 17:46Layer masks for VR cameras
- 18:48Stereoscopic effect and menus
- 20:13Subtitles in VR challenges
- 21:02Ambisonic audio for VR
- 22:26Interactive hotspots in videos
- 23:29Future of interactive VR movies
- 24:14Man VR and real-time scans
- 25:40Motivation for VR development
- 26:44Q&A VR device recommendations
- 27:53Audio plugin for VR
- 28:15Directing attention in VR
- 29:203D objects in VR videos
- 30:46Future of light field cameras
- 32:33Closing and thank you








