Talking VR Turkey
summary
Shows how presence actually arises: seeing tracked hands and legs in paper DVR and accurate body-to-vision mapping, a shooting method that forces viewer motion in IMU, and a four-quadrant replayable design in Power Cube. Lists concrete tools (Unity, stereoscopic rigs, procedural IK, ambisonic audio), concrete fails (eye‑contact AI flipped the gaze and created hatred, 360 video that induces nausea, immersion lost when timing cues fail) and one clear insight: short, tightly scoped experiences with tuned audio and persistence beat sprawling 360 experiments.
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chapters (15)
- 0:00Intro
- 2:00What is VR
- 5:25Paperboy
- 7:20Aha Moment
- 8:35Eli
- 9:54Blair
- 11:23Persistence
- 12:45Empathy
- 15:56Story
- 20:26Storytelling
- 23:23Audio
- 33:51Context
- 36:50Meaning
- 39:19Interaction
- 41:31Oculus Connect
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