~/panel

Talking VR Turkey

Panelat FITC Toronto 2016 · 2016-04-17..04-19· [webxr, design-collaboration]
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Shows how presence actually arises: seeing tracked hands and legs in paper DVR and accurate body-to-vision mapping, a shooting method that forces viewer motion in IMU, and a four-quadrant replayable design in Power Cube. Lists concrete tools (Unity, stereoscopic rigs, procedural IK, ambisonic audio), concrete fails (eye‑contact AI flipped the gaze and created hatred, 360 video that induces nausea, immersion lost when timing cues fail) and one clear insight: short, tightly scoped experiences with tuned audio and persistence beat sprawling 360 experiments.

AI-written summary · about

  1. 0:00Intro
  2. 2:00What is VR
  3. 5:25Paperboy
  4. 7:20Aha Moment
  5. 8:35Eli
  6. 9:54Blair
  7. 11:23Persistence
  8. 12:45Empathy
  9. 15:56Story
  10. 20:26Storytelling
  11. 23:23Audio
  12. 33:51Context
  13. 36:50Meaning
  14. 39:19Interaction
  15. 41:31Oculus Connect
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