~/talk

Understanding the Opportunity and Impact of Immersive Technologies

Talkat You Gotta Love Frontend 2019 · 2019-05-16..05-17· [webxr, web-platform]
slides:none on file

Covers concrete platforms and demos: uses three.js and A-Frame examples (a spinning torus and an ISS photo gallery with positional audio), shows a live social room built on Hubs (hubs.mozilla.com) that attendees join across desktop, mobile and VR, and a browser AR proof‑of‑concept using AR.js with marker tracking and a glTF avatar. Explains WebXR support in browsers, tradeoffs of 3DOF vs 6DOF and tethered vs untethered headsets, and raises specific ethical risks around gaze, biometric tracking and shared AR layers.

AI-written summary · about

  1. 0:00Introduction
  2. 4:33Agenda
  3. 17:03WebX
  4. 18:25Demos
  5. 19:43Demo
  6. 23:46Floating in Space
  7. 24:46Glitch
  8. 27:05Textures
  9. 28:34Social VR
  10. 34:06Augmented Reality Demo
  11. 39:54Medical
  12. 40:27Immersive Journalism
  13. 41:15Architecture
  14. 42:31Virtual Tours
  15. 43:43Data Protection
  16. 44:15Destruction of Virtual Property
  17. 49:16Looking Ahead
  18. 52:11Resources
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