~/talk

Uniting the real world with the virtual

Talkat Cold Front 2018 · on Wednesday, 2018-11-14· [webxr, web-platform]

Claims concrete enough to act on: two-thirds of Oculus Go MAUs use Oculus Browser and spend significant time in web VR; a React 360 workflow lets teams ship 360 museum tours and run the same experience on phones; 3D Photos use dual‑camera depth maps to produce GLB meshes that play in WebVR/WebXR; compositor features like time‑warp layers, multi‑view and fixed foveated rendering yield real clarity and up to ~50% CPU savings when applicable.

AI-written summary · about

  1. 0:00Start
  2. 2:21The web is at the forefront of nearly every new device type
  3. 12:19How's it work?
  4. 16:06Discovering content in VR
  5. 16:42Jumping right in DEEP LINKING TO VR
  6. 29:22Dev Tools
  7. 31:52Game Loop with Asynchronous Timewarp
  8. 34:13Before & After: Timewarp Layers
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