Virtual Reality in your browser
summary
WebVR / WebXR actually exposes headset pose and controllers while WebGL renders the graphics; browsers already ship support (Firefox 55, Chrome for Android 59, Samsung Internet, Edge builds) and about 86.5% of browsers can do 3D. Demo code uses A-Frame and 3d.io: a live-coded red box with a VR button and a cloned apartment furnishing AR demo that scans walls and places furniture on phone. Market numbers cited: Cardboard ~80M devices, Rift ~450k / Vive ~489k / PSVR ~600k.
AI-written summary · about
chapters (5)
- 0:00Start
- 0:43Who's talking? Head of Engineering @ Archilogic
- 1:51Introduction
- 18:20Detect Headsets
- 23:17Getting started
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