Why you should care about the VR Web - and how to build it!
summary
Browser VR is already practical: the WebVR API (supported in Firefox Nightly and Chromium) plus libraries like three.js, Babylon, A-Frame and Unity→WebGL export let sites run stereoscopic scenes, room‑scale tracking and controllers. Concrete builds include an Excel→3D graph and a 17‑line A-Frame site that render in-browser and enter VR; Unity exports play in a WebGL canvas. Adoption signals are real — over 5M Cardboard units shipped — and experimental browsers hit ~90 fps.
AI-written summary · about
chapters (8)
- 0:00Intro
- 0:52Why VR
- 1:47Its really fun
- 3:28Empathy
- 12:58Building the VR Web
- 17:26Libraries
- 18:42Demo
- 25:08Future of VR
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