The visual web of today and tomorrow - WebGL and WebVR.
summary
Claims WebGL is production ready for real apps not just demos and shows a working Archilogic 3D house planner demo that builds models from floorplans and lets users furnish and walk them. Uses 3.js, demos include NYT and Google visualizations, and reports 10,000 particles running smoothly on mobile. Notes tooling options (Unity export, Babylon.js, asm.js) and hard facts: WebVR is early but trivial to enable by rendering two cameras with sensors in 3.js WebVR as two-camera renderer via 3js. Also lists real problems: crashes, accessibility gaps, and fallback needs.
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chapters (9)
- 0:00Start
- 12:30Three Ingredients
- 14:43Render Loop
- 19:31The Gpu Rendering Pipeline
- 20:48Vertex Shader
- 21:37Mesh Basic Material
- 29:17Vr Devices
- 32:33Leap Motion
- 36:19Virtual Reality and Augmented Reality
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