What You Need To Know About Using Virtual Reality in Events
summary
Agency case studies show concrete results: a Unity-built paper dude VR ties DK1/HTC/Vive setups to a Kinect and Wahoo fitness trainer and forces redesigns for missing bodies, horizon shifts and sudden acceleration; a 360 stereographic film graffiti VR uses a 12 GoPros rig and required heavy stitching; 4,000 branded Google Cardboard units distribute at events; Samsung Gear VR apps hit Android in ~2 hours but iOS approvals take ~6 weeks; custom hardware power cube works as an intuitive Bluetooth controller; sanitation and throughput practically dictate staffing.
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chapters (12)
- 0:00Intro
- 1:37Engagement
- 3:23Evolution
- 5:40Virtual Reality
- 7:20Oculus Connect
- 8:55Current App Stores
- 10:27Toronto VR
- 13:38Paper Dude VR
- 16:21Horizon is Key
- 19:13Graffiti VR
- 22:03Film Production
- 30:41Power Cube








