~/talk

What You Need To Know About Using Virtual Reality in Events

Talkat FITC Spotlight VR 2015 · 2015-12-05..12-06· [webxr, devops-and-delivery]
slides:none on file

Agency case studies show concrete results: a Unity-built paper dude VR ties DK1/HTC/Vive setups to a Kinect and Wahoo fitness trainer and forces redesigns for missing bodies, horizon shifts and sudden acceleration; a 360 stereographic film graffiti VR uses a 12 GoPros rig and required heavy stitching; 4,000 branded Google Cardboard units distribute at events; Samsung Gear VR apps hit Android in ~2 hours but iOS approvals take ~6 weeks; custom hardware power cube works as an intuitive Bluetooth controller; sanitation and throughput practically dictate staffing.

AI-written summary · about

  1. 0:00Intro
  2. 1:37Engagement
  3. 3:23Evolution
  4. 5:40Virtual Reality
  5. 7:20Oculus Connect
  6. 8:55Current App Stores
  7. 10:27Toronto VR
  8. 13:38Paper Dude VR
  9. 16:21Horizon is Key
  10. 19:13Graffiti VR
  11. 22:03Film Production
  12. 30:41Power Cube
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